Creative Economy of College Student Gamification based on E-Commerce

Authors

  • Aulia dliyanti universitas raharja

DOI:

https://doi.org/10.34306/conferenceseries.v2i11.330

Keywords:

Blockchain, AI Coin, Encryption code

Abstract


The application of Blockchain technology in the context of providing security for transactions
in the digital era 4.0 to prevent manipulation of transaction recording reports by irresponsible parties.
By using research methods 10 (ten) literature reviews and methods of formulating problems, designing
research, collecting data, processing & presenting data, analysis & research reports are expected to
solve security problems in transactions. At present security in transactions is still very minimal,
therefore a blockchain technology is needed to secure transactions where data can still be manipulated.
Specifically, there are 2 (two) benefits of this research that use blockchain technology, (1) transactions
become safer in the presence of encryption codes, (2) transactions become more transparent with
blockchain. This research implements the encryption code into the payment system using AI Coin,
where payment is now cashless, to make it more secure and transparent in transactions.

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Published

2020-10-01

How to Cite

dliyanti, A. (2020). Creative Economy of College Student Gamification based on E-Commerce . Conference Series, 2(11), 22-30. https://doi.org/10.34306/conferenceseries.v2i11.330

Issue

Section

Articles