An Evaluation Of Helpdesk With Gamification Using Indeks Kepuasan Masyarakat (IKM)

Authors

  • Achmad Muhtadibillah Universitas Islam Negeri Syarif Hidayatullah Jakarta
  • Husni Teja Sukmana Universitas Islam Negeri Syarif Hidayatullah Jakarta
  • Nurul Faizah Rozy Universitas Islam Negeri Syarif Hidayatullah Jakarta

DOI:

https://doi.org/10.34306/itsdi.v1i1.8

Keywords:

Helpdesk, Gamification, IKM, EUCS, RAD

Abstract

Gamification is a concept of game element that is applied to non-game contexts, Helpdesk is an IT (Information Technology) section. It is first contacted by a user when someone has questions or problems related to IT services. UIN Syarif Hidayatullah Jakarta as a tertiary institution also has a help desk facilities as the tools to solve problems related to IT service. Based on study, the problem that common occurs is, the user is aware of the helpdesk service facilities on campus, but they prefer to make complaints directly to the relevant division. The concept of gamification with elements of points, badges, levels, leaderboard, and rewards is applied to the helpdesk system through the RAD (Rapid Application Development) development method. The method of evaluating the helpdesk system is done in two stages, first pre-test and second post-test. It through two application which is game based helpdesk and non-game based help desk applications. Using Indeks Kepuasan Masyarakat (IKM) as the calculation method of gamification helpdesk and End User Computing Satisfaction (EUCS) as an indicator service of the IKM that will be tested.

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References

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Additional Files

Published

2021-04-01

How to Cite

Muhtadibillah, A., Sukmana, H. T., & Rozy, N. F. (2021). An Evaluation Of Helpdesk With Gamification Using Indeks Kepuasan Masyarakat (IKM). IAIC Transactions on Sustainable Digital Innovation (ITSDI), 1(1), 8–17. https://doi.org/10.34306/itsdi.v1i1.8

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