Interactive Module Design Using The Course Lab Application Based on a Scientific Approach to Materials Business, Energy and Momentum

Authors

  • Akira Daichi Victoria Univesity Australia
  • Arata Gin Victoria Univesity Australia
  • Arta Eiji Victoria Univesity Australia

DOI:

https://doi.org/10.34306/itsdi.v2i1.355

Keywords:

Materials Business, Energy, Design

Abstract

 A well-prepared abstract enables the reader to identify the basic content of a document quickly and accurately, to determine its relevance to their interests, and thus to decide whether to read the document in its entirety. The Abstract should be informative and completely self-explanatory, provide a clear statement of the problem, the proposed approach or solution, and point out major findings and conclusions. The Abstract should be 100 to 150 words in length, the font style is Arial in Italic mode and the font size is 10. The abstract should be written in the past tense. Standard nomenclature should be used and abbreviations should be avoided. No literature should be cited. The keyword list provides the opportunity to add keywords, used by the indexing and abstracting services, in addition to those already present in the title. Judicious use of keywords may increase the ease with which interested parties can locate our article.

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References

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Festiyed, Djusmaini Djamas. 2015. Pengembangan Bahan Ajar Fisika Multimedia Interaktif Berbasis Scientific Approach Untuk Meningkatkan Keterampilan Berpikir Kritis Peserta didik SMA. Hibah,Penelitian. Universitas Negeri Padang. Padang

Zul Azhari, Djusmaini Djamas, Yulkifli, dan Festiyed. 2018. Preliminary study of the use of games interactive multimedia module to increase critical thinking of students in senior high school. Padang : Journal of Physics UNP.

Festiyed, D Djamas, dan Ramli. 2018. Learning model based on discovery learning equipped with interactive multimedia teaching materials assisted by games to improve critical thinking skills of high school students. Padang : Journal of Physics UNP

Depdiknas. 2008. Pengembangan Materi Pembelajaran. Jakarta: Direktorat, Jenderal Manajemen Pendidikan Dasar dan Menengah, Direktorat Pendidikan Sekolah Menengah Atas.

Abidin, Yunus. 2014. Desain Sistem Pembelajaran dalam Konteks Kurikulum 2013. Bandung: PT. Refika Aditama.

Andi, Prastowo. 2011. Panduan Kreatif Membuat Bahan Ajar Inovatif. Yogyakarta: DIVA Press.

Waryanto, Nurhadi. 2008. Multimedia Interaktif Dalam Pembelajaran. Yogyakarta: FMIPA UNY

Daryanto. 2014. Pendekatan Pembelajaran Saintifik Kurikulum 2013. Yogyakarta: Grava Media.

Sugiyono. 2012. Metode Penelitian, Kuantitatif, Kualitatif dan R&D . Bandung : Alfabeta.

Riduwan. 2009. Pengantar, Statistika untuk Pendidikan, Sosial, Ekonomi Komunikasi, dan Bisnis. Bandung : Alfabeta

Arikunto, Suharsimi. 2008. Dasar-dasar Evaluasi Pendidikan. Jakarta: Bumi Aksara.

Additional Files

Published

2020-10-26

How to Cite

Daichi, A. ., Gin, . A. ., & Eiji, A. (2020). Interactive Module Design Using The Course Lab Application Based on a Scientific Approach to Materials Business, Energy and Momentum. IAIC Transactions on Sustainable Digital Innovation (ITSDI), 2(1), 75–84. https://doi.org/10.34306/itsdi.v2i1.355

Issue

Section

Articles