@article{dliyanti_2020, title={ Creative Economy of College Student Gamification based on E-Commerce }, volume={2}, url={https://aptikom-journal.id/conferenceseries/article/view/330}, DOI={10.34306/conferenceseries.v2i11.330}, abstractNote={<p><br>The application of Blockchain technology in the context of providing security for transactions <br>in the digital era 4.0 to prevent manipulation of transaction recording reports by irresponsible parties. <br>By using research methods 10 (ten) literature reviews and methods of formulating problems, designing <br>research, collecting data, processing & presenting data, analysis & research reports are expected to <br>solve security problems in transactions. At present security in transactions is still very minimal, <br>therefore a blockchain technology is needed to secure transactions where data can still be manipulated. <br>Specifically, there are 2 (two) benefits of this research that use blockchain technology, (1) transactions <br>become safer in the presence of encryption codes, (2) transactions become more transparent with <br>blockchain. This research implements the encryption code into the payment system using AI Coin, <br>where payment is now cashless, to make it more secure and transparent in transactions.</p>}, number={11}, journal={IAIC International Conference Series}, author={dliyanti, Aulia}, year={2020}, month={Oct.}, pages={22–30} }