DLIYANTI, A. Creative Economy of College Student Gamification based on E-Commerce . IAIC International Conference Series, [S. l.], v. 2, n. 11, p. 22–30, 2020. DOI: 10.34306/conferenceseries.v2i11.330. Disponível em: https://aptikom-journal.id/conferenceseries/article/view/330. Acesso em: 19 sep. 2025.